I'm just kidding bro laugh
Some how I got it to work (some times I even amaze myself grin ).
If you are using an other sword model, you need to change this two numbers according to your sword model:
Code:
vec_for_vertex(trailpos2,me,39); // vertex at the top of the sword
vec_for_vertex(trailpos1,me,9); // vertex at the bottom of the sword

Results...
BEFORE:

AFTER:

I hope, this is what you were looking for laugh


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