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Re: [assist] sword trail ? [Re: 3run] #339700
08/28/10 18:37
08/28/10 18:37
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Caucasus
Sorry for double post laugh But here is an other effect (made with particles). I'm using free version of GS, so I can't use BEAM or STREAK. Turn them on, and may be effect will looks better laugh

Here is the demo:
Download link


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Re: [assist] sword trail ? [Re: 3run] #339701
08/28/10 18:55
08/28/10 18:55
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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at my pc (duh)
thats not the problem, as u can see my vertice numbers differs from urs, something else is going on..

i wonder if quadraxas is still up fa looking into this, the trail just doesnt follow my character

Re: [assist] sword trail ? [Re: darkinferno] #339703
08/28/10 19:05
08/28/10 19:05
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Caucasus
I guess I got what error you are having...
I tried to fix it, but I fail... frown
As your knowledge is better than mine, may be you should try set trail position to swords position, in while loop? Cause it looks as trail is not set to swords position.


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Re: [assist] sword trail ? [Re: 3run] #339707
08/28/10 19:14
08/28/10 19:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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at my pc (duh)
i tried.. but got some weird error where the trail moved away from the player when i moved, as if it had its own movement code.. idk man, am pretty much lost

Re: [assist] sword trail ? [Re: darkinferno] #339710
08/28/10 19:46
08/28/10 19:46
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Me too frown may be I'm too sleepy to figer out with it frown I'll take a look of this tomorrow, if you aren't in hurry of cause.


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Re: [assist] sword trail ? [Re: darkinferno] #339711
08/28/10 19:48
08/28/10 19:48
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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P

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Posts: 496
darkinferno can u post a picture of ur problem?


asking is the best Way to get help laugh laugh laugh
Re: [assist] sword trail ? [Re: Progger] #339740
08/28/10 21:45
08/28/10 21:45
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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sorry i dnt think i can po3st screen from tha game, hmm, 3run if u recreated the error, can u post tha error ? oh and the beam/streak flag doesnt help tha particle trail much 3run wink

Re: [assist] sword trail ? [Re: darkinferno] #339742
08/28/10 21:52
08/28/10 21:52
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Sure bro, here you go:

About particles... shit happens frown


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Re: [assist] sword trail ? [Re: 3run] #339748
08/28/10 22:49
08/28/10 22:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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ya thats the error i ave also

Re: [assist] sword trail ? [Re: darkinferno] #339749
08/28/10 22:55
08/28/10 22:55
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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i can look in to it if 3run can post the errornous one. Also initial code can be written in a more convenient way using loops and a vector array instead of alot vectorsç


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