How about this one? It's actually a small modification to the script, but I promise it'll look better LoL
http://www.mediafire.com/?jbjgsmain8gduv2
The one above has problem when moving
This one is fixed:
http://www.mediafire.com/?jknlkbamgvs12zo

[ANOTHER EDIT]
About the problem in your code, you must substract everything after vec_for_vertex by my.x
Code:
vec_for_vertex(trailpos2,me,46); // vertex # for top of blade
vec_sub(trailpos2,my.x);
vec_for_vertex(trailpos1,me,28); // vertex # for bottom of blade
vec_sub(trailpos1,my.x);




Last edited by bart_the_13th; 08/29/10 08:25.