Code:
Vektor speed;
action sledge ()
{
var walk_percentage;
var death_percentage;
player = me;
Kamera();
phent_settype (my, PH_RIGID, PH_BOX);
phent_setmass (my, 1, PH_BOX);
phent_setfriction (my, 10);
phent_setdamping (my, 5, 5);
phent_setelasticity (my, 0, 0);
ph_setgravity (vector(0, 0, -386));
while (1)
{
if(key_d)
{
my.pan+=1;
ent_animate(my,"rechtslenken",walk_percentage, ANM_CYCLE); // "walk" animation loop
walk_percentage += 8 * time_step;
}

if(key_a)
{
my.pan-=1;
ent_animate(my,"linkslenken",walk_percentage, ANM_CYCLE); // "walk" animation loop
walk_percentage += 8 * time_step; // 3 = animation speed for "walk"
}


if(key_w)
{
speed.x=100; speed.y=0; speed.z=0;
vec_rotate(speed,my.pan);
phent_addvelcentral(my,speed);
ent_animate(my,"paddeln",walk_percentage, ANM_CYCLE); // "walk" animation loop
walk_percentage += 12 * time_step; // 3 = animation speed for "walk"
}

if(key_s)
{
speed.x=-100; speed.y=0; speed.z=0;
vec_rotate(speed,my.pan);
phent_addvelcentral(my,speed);
ent_animate(my,"bremsen",walk_percentage, ANM_CYCLE); // "walk" animation loop
walk_percentage += 12 * time_step; // 3 = animation speed for "walk"
}

wait (1);
}
}


this should work
WFG Progger


asking is the best Way to get help laugh laugh laugh