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How can i make a shader act "global"? #33984
09/26/04 23:27
09/26/04 23:27
Joined: Aug 2002
Posts: 791
NRW, Deutschland
inFusion Offline OP
User
inFusion  Offline OP
User

Joined: Aug 2002
Posts: 791
NRW, Deutschland
How can i make a shader that "shaders" on the whole screen? For a motion blur-effect or something? Is this possible?

Greetingz,
HeLioS

Last edited by HeLioS; 09/26/04 23:29.

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Re: How can i make a shader act "global"? [Re: inFusion] #33985
09/26/04 23:33
09/26/04 23:33
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
you can use the render to texture function (view.bmap) and render that on a quad in front of the camera the same size as the screen.(only if you own a6Pro..if you own a lower version you can use bmap_for_screen but it's slower)
then apply a shader to that quad..then you can do any kind of image processing you want to ..this is how other games achieve these effects.


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