Hey guys, with the DirectX9 interface, which was now in development, the shader code now uses the HLSL language, which is a C-based shader language just like C-script, and make shader programming much more easier for shader programmers. If you click this link, you can see examples of high-dynamic range rendering, bump-mapped characters, and soft dynamic shadows. If anyone can help, a DX9 example level and a library of impressive material and shader effects for A6 would be in development soon.