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Re: HLSL Water Effect....
[Re: SchokoKeks]
#34005
09/28/04 00:39
09/28/04 00:39
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
My gosh!  A watershader that finally works on my Geforce 3 Ti 200. Well done Steempipe!
The waves I see are too abnormal and erratic. Make then a little slower and more regular. The shader seems to be best for small (mountain) lakes.
Keep on the good work (And don't forget the conversion of the terrain multitexturing shader ) -SchokoKeks
Okay.. Looks much better with a new normalmap that ripples the water in a more fluid, wind-kissed way. Also, I got the code changed that will allow scaling of the textures, and to shift the textures while contolling the speed/direction.
The demo has a hack in there, based on time, to do some UV shifting. 
And yes, for my project, this water I specifically am designing for a mountain type pond/lake. However, I do have a good start on a large body water effect, too.
Eric
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