1 registered members (AndrewAMD),
1,248
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: HLSL Water Effect....
[Re: Steempipe]
#34003
09/27/04 22:06
09/27/04 22:06
|
Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
User
|
User
Joined: Nov 2002
Posts: 913
Berlin, Germany
|
My gosh! A watershader that finally works on my Geforce 3 Ti 200. Well done Steempipe! The waves I see are too abnormal and erratic. Make then a little slower and more regular. The shader seems to be best for small (mountain) lakes. Keep on the good work (And don't forget the conversion of the terrain multitexturing shader ) -SchokoKeks
|
|
|
Re: HLSL Water Effect....
[Re: SchokoKeks]
#34004
09/27/04 22:18
09/27/04 22:18
|
Joined: Jan 2004
Posts: 620 Germany
TimeOut
User
|
User
Joined: Jan 2004
Posts: 620
Germany
|
Looks very good. Works good on my Radeon 9800Pro
Athlon 64 3700+
2048 MB DDR PC400 Dual Corsair
XFX Geforce 7800 GT
A6 Commercial 6.4
|
|
|
Re: HLSL Water Effect....
[Re: SchokoKeks]
#34005
09/28/04 00:39
09/28/04 00:39
|
Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
OP
Serious User
|
OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
|
Quote:
My gosh! A watershader that finally works on my Geforce 3 Ti 200. Well done Steempipe!
The waves I see are too abnormal and erratic. Make then a little slower and more regular. The shader seems to be best for small (mountain) lakes.
Keep on the good work (And don't forget the conversion of the terrain multitexturing shader ) -SchokoKeks
Okay.. Looks much better with a new normalmap that ripples the water in a more fluid, wind-kissed way. Also, I got the code changed that will allow scaling of the textures, and to shift the textures while contolling the speed/direction.
The demo has a hack in there, based on time, to do some UV shifting.
And yes, for my project, this water I specifically am designing for a mountain type pond/lake. However, I do have a good start on a large body water effect, too.
Eric
|
|
|
Re: HLSL Water Effect....
[Re: Steempipe]
#34008
09/28/04 01:15
09/28/04 01:15
|
Joined: Oct 2002
Posts: 815 NY USA
Red Ocktober
Developer
|
Developer
Joined: Oct 2002
Posts: 815
NY USA
|
... hey, it even works on my Radeon 9200 ripples and all... nice work Steem' question, do you think that this effect can be applied to an 'ocean' matrix with undulating waves? --Mike
|
|
|
Re: HLSL Water Effect....
[Re: Red Ocktober]
#34012
09/28/04 02:51
09/28/04 02:51
|
Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
|
Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
|
I notice the sky texture is distorted in the reflection, !
Is this the pro only view to Texture, or done in shader, using an assigned bmp?
|
|
|
|