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Re: HLSL Water Effect....
[Re: Drew]
#34013
09/28/04 04:43
09/28/04 04:43
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Joined: Jul 2004
Posts: 1,710
MMike
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,710
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I got error.. coulnd't initialize Direct X 9!???
I have A geForce FX 5600 256 mb... and Direct X 9 C installed!..whats wrong?? My card supports Vertex shader 2.0 And pixel Shader 2.0
Last edited by Unknot; 09/28/04 05:11.
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Re: HLSL Water Effect....
[Re: MMike]
#34016
09/28/04 05:14
09/28/04 05:14
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
I got error.. coulnd't initialize Direct X 9!??? I have A geForce FX 5600 256 mb... and Direct X 9 C installed!..whats wrong?? My card supports Vertex shader 2.0 And pixel Shader 2.0
I have not had that error yet, with any effects. Was there any other information?? I don't know if anyone else with a 5600 has run the thing yet to compare notes to.
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Re: HLSL Water Effect....
[Re: Steempipe]
#34020
09/28/04 07:30
09/28/04 07:30
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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After installing the directx9_redist-thing, it runs on my Radon 9200 SE, but not on my Geforce2 MX .
BTW, thank you for all your kind contributions!
Last edited by Pappenheimer; 09/28/04 07:32.
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Re: HLSL Water Effect....
[Re: Pappenheimer]
#34021
09/28/04 07:48
09/28/04 07:48
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Pappenheimer: No matter what I do.... I cannot get FFP EMBM to work right (for cards without pixelshaders)!! So most likely I will drop working on that for awhile However, I do have some ideas that I may investigate at some point. Ventilator: The fog math worked well.... well, after I hammered out the damn VS_IN/OUT stuff. There may be a whole new opportunity for producing some fog effects here! Muchas Gracias!
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