I have a code that moves an entity along a pre defined path. It works fine but could be better. Essentially, I need the entity to move along a path that is calculated from the entity's starting x and y positions to its ending x,y positions. The entity should gradually increase/decrease its x/y movement based on this result. I tried to use some basic algebra to get this result but , it wont work. I would like for the formula/code to calculate the length of the hypotenuse using a percentage scale so I only need to adjust a speed skill/variable during runtime. Any ideas???