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Re: Panel animation
[Re: MasterQ32]
#340445
09/04/10 13:08
09/04/10 13:08
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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You can create 10 panels and put them in a row, than check if you shoot if there are 10 panels, than grey one out, and so on 
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Panel animation
[Re: MasterQ32]
#340452
09/04/10 14:06
09/04/10 14:06
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Joined: Jul 2008
Posts: 1,178 England
MrGuest
Serious User
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Serious User
Joined: Jul 2008
Posts: 1,178
England
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hey! do you want more than one row for your bullets? if not you can use a window (PANEL element) if so then you can still use a window
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Re: Panel animation
[Re: MrGuest]
#340518
09/04/10 21:54
09/04/10 21:54
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Or you could have a single panel with 'however-many' buttons. These buttons have NO function attached. Each button will have their button-on bmap being the solid bullet, and their button-off bmap as the grey one. Then you turn them on and off with the "button_state()" function.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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