Gamestudio Links
Zorro Links
Newest Posts
Z9 getting Error 058
by k_ivan. 04/25/26 19:13
ZorroGPT
by TipmyPip. 04/25/26 16:09
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
400 free seamless texture pack downl. here !
by NeoDumont. 04/08/26 19:55
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
0 registered members (), 3,416 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
valino, juergenwue, VladMak, Geir, ondrej
19209 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Animation and FBX 2011 exporter #339762
08/29/10 06:56
08/29/10 06:56
Joined: Jul 2010
Posts: 129
B
bk9iq Offline OP
Member
bk9iq  Offline OP
Member
B

Joined: Jul 2010
Posts: 129
This might not be a bug but it just doesn't work:
When I import an animated model that is exported using 2011 FBX exporter from 3d max I get only 1 frame (NO Animation)
However, when I try to import the same model using the same way but FBX 2010 exporter the model imports with all the animation on....

Re: Animation and FBX 2011 exporter [Re: bk9iq] #340625
09/06/10 09:03
09/06/10 09:03
Joined: Jul 2000
Posts: 28,094
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,094
Frankfurt
I can confirm that it is not a very bright idea to export something with a 2011 exporter, and import it with a 2010 importer. However when you try it other way around, you might had better luck.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1