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Re: Sci-Fi FPS Project [Re: painkiller] #338896
08/22/10 13:27
08/22/10 13:27
Joined: Aug 2010
Posts: 6
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Blunt Offline
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Blunt  Offline
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Posts: 6
keep on going, this looks like a game which i wanna play!!!

When ur going to make a beta/demo, will you publish it? =D

Re: Sci-Fi FPS Project [Re: Blunt] #338900
08/22/10 14:23
08/22/10 14:23
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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Originally Posted By: Blunt
keep on going, this looks like a game which i wanna play!!!

When ur going to make a beta/demo, will you publish it? =D


Thanks wink

My plan is try to make a stable code, finish the animations of the new models, and make a demo level and publish it here.
If people like the gameplay, I'll make the levels of the complete game. When the demo will be out I don't know, it depends of the problems i get and how much time I spend on making the animations.


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Re: Sci-Fi FPS Project [Re: painkiller] #340298
09/02/10 23:12
09/02/10 23:12
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Spain
painkiller Offline OP
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New video in HD showing the new models and the implementation of Shade-C

http://www.youtube.com/watch?v=cC6_UELdBvk


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Re: Sci-Fi FPS Project [Re: painkiller] #340301
09/02/10 23:18
09/02/10 23:18
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline
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it looks nice, but where is shade-c? laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Sci-Fi FPS Project [Re: Liamissimo] #340303
09/02/10 23:48
09/02/10 23:48
Joined: Aug 2009
Posts: 1,438
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painkiller Offline OP
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Well, I use HDR, DOF, and the rest post-processing effect wich come with Shade-C. I have still to add the blur the you look around


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Re: Sci-Fi FPS Project [Re: painkiller] #340304
09/03/10 00:02
09/03/10 00:02
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Liamissimo Offline
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Ah okay, you didn't see it well on standard texture level blocks grin


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Sci-Fi FPS Project [Re: Liamissimo] #340305
09/03/10 00:04
09/03/10 00:04
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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yes, that's right wink


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Re: Sci-Fi FPS Project [Re: painkiller] #340696
09/06/10 19:18
09/06/10 19:18
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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Shells now exit from the weapon after shooting:



And you can see them after in the floor:



Thanks to 3run wink


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Re: Sci-Fi FPS Project [Re: painkiller] #340724
09/07/10 11:00
09/07/10 11:00
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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You are welcome bro, always happy to help, your project is really great, keep it up! laugh Will be glad to play it laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Sci-Fi FPS Project [Re: painkiller] #340746
09/07/10 13:27
09/07/10 13:27

C
chris_oat
Unregistered
chris_oat
Unregistered
C



in the first pic, the shells look perfect. but on the second, the shells on the floor looks way too small, i dont know why, but to me they rather look like rice laugh

Last edited by chris_oat; 09/07/10 13:28.
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