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Re: Sci-Fi FPS Project
[Re: Blunt]
#338900
08/22/10 14:23
08/22/10 14:23
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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OP
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Joined: Aug 2009
Posts: 1,438
Spain
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keep on going, this looks like a game which i wanna play!!!
When ur going to make a beta/demo, will you publish it? =D Thanks  My plan is try to make a stable code, finish the animations of the new models, and make a demo level and publish it here. If people like the gameplay, I'll make the levels of the complete game. When the demo will be out I don't know, it depends of the problems i get and how much time I spend on making the animations.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Sci-Fi FPS Project
[Re: Liamissimo]
#340303
09/02/10 23:48
09/02/10 23:48
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Posts: 1,438
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Well, I use HDR, DOF, and the rest post-processing effect wich come with Shade-C. I have still to add the blur the you look around
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Sci-Fi FPS Project
[Re: painkiller]
#340696
09/06/10 19:18
09/06/10 19:18
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Shells now exit from the weapon after shooting:  And you can see them after in the floor:  Thanks to 3run 
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Sci-Fi FPS Project
[Re: painkiller]
#340746
09/07/10 13:27
09/07/10 13:27
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chris_oat
Unregistered
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chris_oat
Unregistered
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in the first pic, the shells look perfect. but on the second, the shells on the floor looks way too small, i dont know why, but to me they rather look like rice 
Last edited by chris_oat; 09/07/10 13:28.
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