Hi guys,

recently I've just been texturing a model (my player character) when I came to the point where I had to create a new texture which fits the model myself. So for the first time ever I had to ask myself: "how big does it need to be?"

I decided to use a 512x512, however, it still does not look very good on the model (especially scratched metal surfaces look really ugly). If you had to texture a model which is very important for the game, the player will see it often (sometimes even close-up) and the model is placed only once per level, what texture size would you choose? I have no idea how much texture memory space modern graphic cards have, so I would need some tips from users who have more experience with this topic than I have myself...


Thanks in advance,


Alan