http://www.ogre3d.org/forums/viewtopic.php?f=1&t=59408It would seem _tommo_ is correct, as i have yet to come across a single application whereby there was any performance increase when running a rigid body scene on the gpu.
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there is a big difference between graphics and physics. graphics doesn't affect gameplay (at least not as much). for example... if you have to drive or run through a course of physics based obstacles or something, the game would be much easier on the cpu if there were 10 times less objects blocking your way.
