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Re: Aum 94 [Re: George] #341329
09/14/10 18:15
09/14/10 18:15
Joined: Sep 2010
Posts: 42
NS, Canada
gSet Offline
Newbie
gSet  Offline
Newbie

Joined: Sep 2010
Posts: 42
NS, Canada
There's something I've noticed about the t_shooter_player script, which is that when the camera position is even 0.1 quants above a wall's ledge, the player can travel through the wall. Is there a simple modification I'd be able to make so that I can see over ledges, but not be able to step over them?


"If it's true what you say to me, that the whole world will mourn his death - If the whole world will weep, I will give him back his breath."
Re: Aum 94 [Re: gSet] #341330
09/14/10 18:35
09/14/10 18:35
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
play with the value of move_friction


3D Gamestudio A8 Pro
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Re: Aum 94 [Re: painkiller] #341369
09/15/10 14:37
09/15/10 14:37
Joined: Sep 2010
Posts: 42
NS, Canada
gSet Offline
Newbie
gSet  Offline
Newbie

Joined: Sep 2010
Posts: 42
NS, Canada
Ah, great - Thanks!

Edit: Also, great work laugh

Last edited by gSet; 09/15/10 14:37.

"If it's true what you say to me, that the whole world will mourn his death - If the whole world will weep, I will give him back his breath."
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