@Ratchet Thanx I am constantly changing a bit of everything in every level.
Most of the screenshots are taken with the larger (sister) model because it reflects level-proportions better but it's, of course, only a placeholder. The real model is going to be designed after the Fortress chapter is done.
....................... Hi team,
I've uploaded new level for J, J & BUM Fortress Chapter (Chapter 3 Level 8) to SkyDrive.
Since we are heading towards the end of the Fortress chapter (in terms of main geometry, texture & lighting works) & because all levels from this chapter are to be finalized (fine-tuning/modifying of geometry, adding few more props & removing bad design decisions) I wanted to go over the level-lighting once more & to see if there are some other solutions to be followed up before I finalize levels & start with work on the Sister & Lizard Warrior models.
I'm also experimenting with the Sky System plugin from Ello & wanted to see what you think how this should be approached.
So this level contains:
1. Different animated sky's (4) that are triggered by switching through the different music themes composed by Dimme. 2. Different shadowmaps (5) that are essentially not compromising my explicit/contrasted/long shadows concept but are still not very similar.
Any feedback on what should be changed & modified is welcome