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Re: Graphics: Tech VS Art
[Re: Damocles_]
#318737
04/09/10 13:52
04/09/10 13:52
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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But I am afraid that many of you have a wrong idea about the costs of art.
I can say from my own experience that todays realistic art is not more expensive than a few years ago. It is the other way around. Tools like Modo and ZBrush allow to create in hours what we had to built in days or even weeks with old-school polygon modellers like Max, Lightwave and Co.
I can model a texture faster than I painted it in the past.
The tools are just better, we use less time. Graphic automatically became more detailed this way. I would even go exactly the same route for a cartoon asset. So I don't see any difference here. And cartoon models can look way more rounded and cartoony when I use some proper normalmaps and modern technology.
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Re: Graphics: Tech VS Art
[Re: sPlKe]
#318782
04/09/10 20:40
04/09/10 20:40
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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WA, Australia
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I can say from my own experience that todays realistic art is not more expensive than a few years ago. It is the other way around. Tools like Modo and ZBrush allow to create in hours what we had to built in days or even weeks with old-school polygon modellers like Max, Lightwave and Co. I'm not primarily an artist, but I do have some experience with sculpting, UV mapping, baking normal maps, texture creation and so on. I remember first hearing of normal-mapping technology (many years back) and being dismayed at the inevitable increase in difficulty of asset creation. To my surprise and relief, such a natural and real way to add per-pixel details (as well as continual advances in software such as Blender) actually made it easier and easier as the years went by. So yeah, I'm not an experienced artist like you, Frank, but it's nice to see my impressions of the art side of things reflected in your experience. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Graphics: Tech VS Art
[Re: JibbSmart]
#318823
04/10/10 06:39
04/10/10 06:39
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Joined: Nov 2004
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Potsdam, Brandenburg, Germany
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To my surprise and relief, such a natural and real way to add per-pixel details (as well as continual advances in software such as Blender) actually made it easier and easier as the years went by. I am not a Blender user but I saw some videos and it looks indeed very good. The tools for sculpting and re-topology are looking fast and convenient. I hope they finish this release anytime soon. I would like to check it and I am also interested in the animation tools. I could imagine that they became better with this new open video project.
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Re: Graphics: Tech VS Art
[Re: sPlKe]
#318914
04/10/10 18:34
04/10/10 18:34
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
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Potsdam, Brandenburg, Germany
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metroid prime is a "prime" example. not only do they have a uniqueness, ... As I first saw this game I instantly thought this is a rip-off of the good old Turrican that I played on C64. So I did not find it unique, but in the end it was well made.
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Re: Graphics: Tech VS Art
[Re: Damocles_]
#318920
04/10/10 19:11
04/10/10 19:11
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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WA, Australia
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I thought the level design in Metal Gear Solid 1 was brilliant. Stealth was very important, and you'd have to go back to the same areas from different directions, and this often had a big effect on how you'd need to go about choosing hiding spots and sneaking past enemies.
Also, whenever you were forced to go back, elements changed to reflect progress in the story.
For many games, each level feels disconnected from the plot. For MGS1 the level design felt like it was part of the story, and vice versa.
I've ashamedly never played a Metroid game, but I imagine that's the kind of thing sP|Ke means by telling the story through the level design.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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