I think I already showed that in the off-topic topic but since it perfectly fits the topic:


I tried to adapt the Golden Sun style to 3d with dynamic lighting and all that 'modern-game' stuff.
That was really a hard piece of work and I didnt do something similiar again...making a realistic look is still easier. tongue

@Spike: you could to try to create your textures from photo-realistic once using the Anisotropic Kuwahara Filter:


I would really like to see how that actually looks in-game when consequently used for all textures. laugh