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Determine the current speed of an entity? #341394
09/15/10 20:26
09/15/10 20:26
Joined: Sep 2010
Posts: 6
C
Charru Offline OP
Newbie
Charru  Offline OP
Newbie
C

Joined: Sep 2010
Posts: 6
Hello!

How can I do this?
Especially for a Physx entity. Maybee there is a function in the engine?

Chris

Re: Determine the current speed of an entity? [Re: Charru] #341397
09/15/10 21:23
09/15/10 21:23
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Please use the manual:

phent_getvelocity (ENTITY* entity, VECTOR* OutVelocity, VECTOR* PointLocal );


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Determine the current speed of an entity? [Re: Superku] #341403
09/15/10 22:07
09/15/10 22:07
Joined: Sep 2010
Posts: 6
C
Charru Offline OP
Newbie
Charru  Offline OP
Newbie
C

Joined: Sep 2010
Posts: 6
Thanks!

I had looked in the manual, but sometimes I "not to see the wood for the trees".

Chris


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