action angletocamera() { VECTOR temppos; while(1) { vec_diff(temppos, camera.x, my.x); vec_to_angle(my.pan, temppos); wait(1); } } }
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de