Hi,

is there a way to get the overall video memory usage?

I know there are some d3d_ commands, but:

1) d3d_texfree

I'm not sure if it's a bug, but even when starting just an empty main.c "d3d_textfree" always returns a negative value (e.g. -19532830) though in the manual is said that the value should be higher than 0. (I've tested it with the latest A7 Pro and A8 Pro)

2) d3d_texbmaps, d3d_texskins, d3d_texsmaps, d3d_texsurfs

The manual says:

"Due to swapping and compression, the total value can be remarkably higher than the amount of video memory available on the 3D card."

Hmm ... so how can I interpret those values?

Is there any chance to get NVIDIA PerfHud running using lite-c? (http://developer.nvidia.com/object/nvperfhud_home.html) I haven't found the time to get a closer look at PerfHud, but I'm not sure if the binding code can be used in lite-c.

Regards,
Pegamode.