I tried that with the following code:
#include <acknex.h>
#include <d3d9.h>
FONT* standard_font = "Arial#20b";
STRING* memo = "not available";
TEXT* dx =
{
layer = 1;
pos_x = 400;
pos_y = 100;
font = standard_font;
string = memo;
flags = CENTER_X | TRANSLUCENT | SHOW;
}
void main() {
video_mode = 8;
video_depth = 32;
fps_max = 60;
d3d_texdepth = 4;
STRING* tmp ="0";
level_load(NULL);
while(1){
LPDIRECT3DDEVICE9 pd3dDev;
pd3dDev = (LPDIRECT3DDEVICE9)draw_begin();
if (!pd3dDev) return;
long mem = (LPDIRECT3DDEVICE9)pd3dDev)->GetAvailableTextureMem();
//printf("freeTextureMem: %i",mem);
str_for_int(tmp,mem);
str_cpy(memo,tmp);
wait(1);
}
}
The result is: -1360003072
MSDN says that GetAvailableTextureMem() returns the values in Megabytes?!?
So maybe there is something strange....