#include <acknex.h>
#include <d3d9.h>
void main() {
video_mode = 8;
video_depth = 32;
fps_max = 60;
d3d_texdepth = 4;
level_load(NULL);
wait(1);
LPDIRECT3DDEVICE9 pd3dDev = (LPDIRECT3DDEVICE9)draw_begin();
if (!pd3dDev) sys_exit("-1");
while(1){
long mem = pd3dDev->GetAvailableTextureMem();
draw_text(str_printf(NULL, "freemem: %d",mem),10,10,COLOR_RED);
wait(1);
}
}