Ok, so i have solved most of my issues and ended up breaking down and getting a7 professional edition. It runs fairly well, even on my garbage graphics card. I have found myself remembering quite a bit and was able to translate a lot of my prior knowledge with out too much issue. So
So, My question....Terrain sizes. I have always seen people recommend small terrain sizes to preserve frame rate. But what exactly is "small" terrain? I am in the process of building a fairly large world, bit by bit that is. I do not want to use blocks for ground because it just looks really fake. Should i go with a terrain that is 2048x2048? Can i go bigger such as 4096x4096 with out many issues? should I make them much smaller such as 1024x1024? What exactly is considered too big for a terrain? I could scale down my characters and models, but then the textures on the terrain wind up looking way too big, if I scale down the textures, they lose details so I would like to preserve the model size as it seems to be the optimum.