Fogman, I am referring to the size of the height map I create to import in to MED. The terrain editing in MED is pretty primitive and clumsy so I prefer to do it outside in photoshop. Using a multitexture shading is a bit beyond my abilities at the moment. I am trying to stay away from scripting for the moment, though I do realize it is inevitable i will have to learn a little to really do anything. right now, I am simply trying to get more comfortable with the world editing aspect. I have been dabbling in graphic design and 3d modeling for years and it seemed to me the natural point to start out in for now. I must say, MED and WED have improved greatly since the earlier days of a5, however, more features hasn't necessarily meant easier use. I find many things are very non-intuitive. The program doesn't do things nearly as straight forward as it should. Many things that should be very simple....aren't.

Spirit Yes, I have already run in to the issues in MED with 2024. It seems if the terrain height map is bigger then 1024 the corresponding texture I try to apply to it doesn't seem to show. So it looks like I'm stuck creating lots of small terrains and trying to stitch them together. It sounds like it is going to be a nightmare.