Set d3d_antialias = 0; and d3d_anisotropy = 0;
and mip_flat = 5.0; (make the texture sharper, play with this value).
Scale down the Textures (e.g. 512x512 to 64x64) and you get the
oldstyle pixeleffect.

Last edited by jane; 09/24/10 03:14.