Hello
Is it possible to put ENTITY(s) to array, something like

ENTITY BULLET[8]

and then have access to them like any array:

BULLET[1]= ent_create("ball2.mdl",BulletP,DestroyBulletIfOutsite);

Or is there some vector where engine keeps the pointers. Because when pressing F11 is possible to see number of entities?
JHA