Hi,
While testing our game we noticed that one player seems to get crashes very often. After checking the acklog.txt, it seems that there's always a "nexus overflow" towards the end of the file.

Now, the manual says that a nexus overflow can theoretically not crash the program, but aparrently directX can crash.
So I checked the Task Manager and noticed that the Amount of Memory used by the Program slowly increases over time.

How do I find these leaks? Is there an easy way or do I have to go through every str_create, pan_create ... (my program's rather long) and check?
And is this the reason my Program crashes?
Edit: and if so, why does it crash on a PC that has about the same amount of memory that I have?

Edit: One more thing... max_nexus is around 40960, while nexus is around 158646, so, around 4 times as much...

Last edited by Germanunkol; 09/29/10 16:47.

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