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Re: Let's Play Minecraft!
[Re: ventilator]
#342580
09/29/10 13:54
09/29/10 13:54
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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did you just place a few thousand static entities or can you run around already? So far it's only a 80x80x40 map with static entities. how did you do the visibility check so that only the surface blocks are visible? At first I only create the top surface, then in another loop I fill visible holes (by checking an array). The same scene as above renders now at 84fps (same speed without mipmapping). I reduce the entity count by merging nearby cubes of the same height. (click to enlarge) Now you can build/ place cubes, too, see the "tree" on the right-hand site of the picture. EDIT: BTW nice home, Sid! I've created a home on a floating island, too, but it sucked to gather resources.
Last edited by Superku; 09/29/10 13:56.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Let's Play Minecraft!
[Re: PadMalcom]
#342582
09/29/10 14:03
09/29/10 14:03
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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I totaly understand why this is so popular: people LOVE to create. no matter what. the less limitations the better! and minecraft (though i got bored quite fast by it) is a very well made sandbox for ideas. It cant beat my gamestudio- so i rather stick with that - but i can see why people like it. I think redoing minecraft now is a waste of time. its out, the big guys will milk that cow and soon the gameworld will be flooded with games like that. BUT: i think there is something that could be learned from this game type. Something that could be implemented into different games as well. Adding problems or tasks to games and offering possibilities instead of sollutions can be quite interesting. Imagine a rpg where the attacking hordes of orcs will be fought by self made catapults and wooden walls. If you place them wrong - you fuddlie up. games should offer as much interactivity as possible. and mc offers a lot of it. i hope to see mc will have a huge impact on upcoming games.
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