// generate the color "codes" long long_white; long long_black; void main() { ... vec_set(sky_color, vector(255,255,255)); long_white = camera.dwcolor; vec_set(sky_color, vector(0,0,0)); long_black = camera.dwcolor; vec_set(sky_color, [i]normal[/i]); ... ... View1.dwcolor = long_black; View2.dwcolor = long_white; ...
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