There is probably a much better way of "getting" the colors than this,
but the " view.dwcolor = " MAY enable you to set the different colors.

Code:
// generate the color "codes"
long long_white;
long long_black;

void main()
{  
   ...
   vec_set(sky_color, vector(255,255,255));  long_white = camera.dwcolor;
   vec_set(sky_color, vector(0,0,0));        long_black = camera.dwcolor;
   vec_set(sky_color, [i]normal[/i]);
   ...
   ...
   View1.dwcolor = long_black;
   View2.dwcolor = long_white;
...




"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
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