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Polycollsion #34274
10/01/04 01:40
10/01/04 01:40
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Hey.. i love using polycollision but is there a way to turn it off only for certain objects.. for instance.. if i have a highpoly character model.. i want it to collide against polys in the world but use a bounding box itself..so as far as the engine knows it's just a box.

Re: Polycollsion [Re: Matt_Aufderheide] #34275
10/01/04 02:20
10/01/04 02:20
Joined: Jan 2002
Posts: 321
Littleton, CO. USA
D
dleuen Offline
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dleuen  Offline
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Joined: Jan 2002
Posts: 321
Littleton, CO. USA
I don't know of a way to do this with the engine, I've thought about it a bit. I tried experimenting with just adding an invisible box around my model as part of the model. It seemed to work but I don't think I'll end up going that route. The newer elipsoid collision seems to be my best solution.

Don

Re: Polycollsion [Re: dleuen] #34276
10/01/04 03:26
10/01/04 03:26
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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Joined: Oct 2003
Posts: 4,131
elipsoid? how do i activate this?

Re: Polycollsion [Re: Matt_Aufderheide] #34277
10/01/04 03:29
10/01/04 03:29
Joined: Jan 2002
Posts: 321
Littleton, CO. USA
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dleuen Offline
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dleuen  Offline
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D

Joined: Jan 2002
Posts: 321
Littleton, CO. USA
enable_polycollision=2 in 6.30 or later.

Don


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