Not tested, but try this one:
Code:
VECTOR temp;

int BotTurnTo(ENTITY* ent,VECTOR* targ_vec)
{
	vec_set(temp,targ_vec.x); 
	vec_sub(temp,ent.x); 
	vec_to_angle(ent.pan, temp);
}

action test_player()
{    
    player = me;
}

action test()
{
    while(!key_t)
    {
        wait(1);
    }
    beep();
    wait(-1);
    while(1)
    {
        BotTurnTo(me,player.x);
        wait(1);
    }
}




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