Unless I'm mistaken..all the fancy Unreal 3 stuff is shaders and only shaders. It's a shaders-centric engine(ala Nebula2). Are there any other ways to achieve those fancy effects(including that style of lighting and shadows) without shaders? If not, then I don't see the problem.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links