Code:
Um.. everyone is wrong.. you can already do this in A6..
i have shaders that react to lights and so on..just dont use lights..
use objects that you program to act as lights.. its all in the coding..
so basically we are already at Doom3 level of quality..
matt while this may be correct
your having to use shader to bandaid a problem with the engine
the issue gordon speak of is correct you dont need shader to have the
features he speak of
conitec should hardcode features like proper liting and model shading coded in the engine
instead relyin on talented ppl like yourself to patch it for them
having proper shading on models and even casting static shadow maps
from models on bsp geometry is old tech and doent need to be shader drivin to work
i know im using it in torque + light pack (2000 tech)
check my thread in morbius with a screeny
this way it run on alot more systems
and shader could be used for the fancy stuffs like
bump maps and glow or whatever
my point you shouldnt have to bandaid there engine with shader
to make up for such basic technolgy
i applaud you for doing it though