ENABLE_ENTITY
Collision with another entity during a c_move instruction or physics entity movement. Both entities must not be PASSABLE, and the collider's push value must be less than the other entities' push value. On start of the event function, the event_type variable is set to EVENT_ENTITY, the you pointer is set to the other entity, the vector normal is set to a direction perpendicular to that surface, and the vector bounce is set to the direction into which the entity would bounce off.

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