For making a multiplayer game, you need some basic knowledge about PCs, networks, IP addresses and so on.
In short: a PC server has normally an internal and an external IP address. The internal IP address is normally generated by the DHCP server on your local network. For connecting to a server on the network, you need to know either its internal IP address or the server name. The internal IP normally begins with 192.168. Give the name or IP in the session_connect command.
Connecting to a server on the Internet works the same way, but you must give the servers _external_ IP address (which does not begin with 192.168), and must make sure that the connection is not blocked by a firewall. Also, you must set up the server's router to port forwarding to the local server.
The procedure is described in short at the end of the multiplayer workshop. Your log and your command line makes not much sense, and your script does not even compile. Just start with the unchanged tutorial script and only experiment further when this works perfectly.