But Conitec also offers shader support and they are clearly not easy to use and for beginners. Same goes for Multiplayer, so why no inline assembler?
Users who have no clue about assembler don't need to use it and it wouldn't bother them. But for me it would be really useful as I could improve some functions calls to my runtime.
However, your solution might work but in fact its just a nicer buffer overflow (or at least the same way to use a buffer overflow without the overflow) and it doesn't look like something work with. Finding the hexadecimal for the mnemonics isn't the problem but a official solution would feel much better and safer (I think you can understand this).
However, your solution is really awesome. Hut ab!