As you might have seen it, there seems to be a bug in either the particle system of GS or in my code - the particles are drawn brighter as they are into the AO'ed-scene. JCL confirmed it and is working on it after he has finished some more urgent work.

In the meantime I will have a look at (blurred-) stencil shadows, since this is maybe the most popular method of adding dynamic shadows atm. I already had some requests for the support of the new PSSM feature, but first I didn't tried it yet and second I want to wait until it has matured a little bit more so that JCL releases a public beta release in some time. Sounds reasonable, ain't it?

I started programming on Trixie HD and will be away from 12.-22.10. (London & the Netherlands), so don't expect any big news until the end of the month.

Best regards,
-Chris

Last edited by HeelX; 10/08/10 12:06.