action ally()
{
ENTITY*target1;
if (my.status==attacking)
{................}
........
my.event=detect_target;
my.skill99 = handle(target1);
}
function detect_target ()
{
ENTITY* target1 = ptr_for_handle(my.skill99);
if (event_type == EVENT_DETECT)
{
if (you.skill2==1) // enemy detected
{
my.status=attacking;
target1=you;
}
}
my.skill99 = handle(target1);
}