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car template is frame-rate dependent #343887
10/11/10 11:05
10/11/10 11:05
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
The title says all. I've tested the A8 car template with a frame rate of 30 FPS and 60 FPS and the car has more power when there are 30 FPS

Last edited by painkiller; 10/11/10 11:12.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: car template is frame-rate dependent [Re: painkiller] #343891
10/11/10 11:45
10/11/10 11:45
Joined: Jul 2000
Posts: 28,101
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,101
Frankfurt
The physics car or the ai car?

Re: car template is frame-rate dependent [Re: jcl] #343892
10/11/10 12:18
10/11/10 12:18
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
It's the physics car. The ai car goes at the same speed on 30 and 60 FPS.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: car template is frame-rate dependent [Re: painkiller] #344132
10/14/10 10:24
10/14/10 10:24
Joined: Jul 2000
Posts: 28,101
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,101
Frankfurt
Hmm, it should then also happen with our test scripts. We'll look into that.

Re: car template is frame-rate dependent [Re: jcl] #344169
10/14/10 15:59
10/14/10 15:59
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
ok thanks


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB

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