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.wrs with bmap_load() #344110
10/14/10 02:31
10/14/10 02:31
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
William  Offline OP
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Could we get .wrs support with bmap_load()?

This function works great and was just what I needed for keeping the memory down in my menus, but I would prefer to be able to still encrypt my images through a .wrs file as normal.


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Re: .wrs with bmap_load() [Re: William] #344135
10/14/10 10:32
10/14/10 10:32
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
No, WRS resources are specific to Gamestudio, and are not recognized by DirectX. You need to unpack a file before DirectX file functions can access it.

For loading a bitmap from the WRS, just remove the old bmap and then call bmap_create.


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