bumpmapping isn't a problem on level geometry ?
Every time I have tried my geometry has looked the same as the others or turned completely black or white. And it isn't my graphics card either. My card supports the right versions of pixel shader and vertex shader. I have also tried it on my other comp. with an ATI card.
I dunno, maybe I just suck at shaders.

BTW how can I properly load this .fx file into gstudio?
And don't you have to define the normalmap in the shader?

Last edited by humansandbag; 10/10/04 08:28.