Well, the screenshot is more detailed and much better than that Cell Splinter deno or whatever it was called that was posted on these forums . Nade designed the level and the original shader (had some issues, sorry to say it Nade ), I got the shader up and working properly . I'm actually working on a pixel shader right now to make it directly react to level lighting (started on it yesterday) . Also, SMEE2 is being updated soon to support level geometry shaders- one of these days we'll actually finish that program .

-Rhuarc

EDIT: Lol, I really overused the

Just for good measure:

Last edited by [Rhuarc]; 10/13/04 07:43.

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