Well, the screenshot is more detailed and much better than that Cell Splinter deno or whatever it was called that was posted on these forums

. Nade designed the level and the original shader (had some issues, sorry to say it Nade

), I got the shader up and working properly

. I'm actually working on a pixel shader right now to make it directly react to level lighting (started on it yesterday)

. Also, SMEE2 is being updated soon to support level geometry shaders- one of these days we'll actually finish that program

.
-Rhuarc
EDIT: Lol, I really overused the
Just for good measure:
