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Re: level textures with bump mapping [Re: TimeOut] #34481
10/11/04 04:22
10/11/04 04:22
Joined: Jul 2004
Posts: 262
O
Otsego Offline
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Otsego  Offline
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Joined: Jul 2004
Posts: 262
Thanks, this should help .

Re: level textures with bump mapping [Re: Rhuarc] #34482
10/12/04 13:38
10/12/04 13:38
Joined: Nov 2003
Posts: 44
sriram Offline
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sriram  Offline
Newbie

Joined: Nov 2003
Posts: 44
Hey thats a cool screenshot there [Rhuarc] Colud you plz give us the that sample scene ? It would be much easier to figure out the whole 'bumpmapping for entire level' thing I'm sure it must be less than 2MB...plz plz plz

Re: level textures with bump mapping [Re: sriram] #34483
10/13/04 04:41
10/13/04 04:41
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
anyway to have a seprate normal/heightmap per texture?


Decessus - 80% done. 100% abandoned.
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Re: level textures with bump mapping [Re: TimeOut] #34484
10/13/04 05:01
10/13/04 05:01
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Don't get too excited guys. That effect really isn't bumpmapping (well technically it is..) but it's not anything that can't be achieved via texturing. It doesn't actually react to level lighting, the same light maps would be used no matter what. When we made that effect, the engine did not support tangents on level geometry, thus true lighting could not be calculated. Now they are implemented in the latest beta with DirectX9, so the shader will need to be revised in order to get a real effect.

sriram - I plan on releasing a much better version of that scene as soon as a better shader pulls through.

bloodred - of course, you have to make a different material for every texture, then load the core effect via an .FX file. That would allow you to use seperate bumpmap images for each texture.


--Eric
Re: level textures with bump mapping [Re: Nadester] #34485
10/13/04 05:53
10/13/04 05:53
Joined: May 2004
Posts: 164
Germany
D
DARKLORD Offline
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DARKLORD  Offline
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D

Joined: May 2004
Posts: 164
Germany
Hey great work but is it possible to get an effect like in this demo?

Download here
Informations here

Reacts this shader to dynamic lights?

Sorry for my bad English

Re: level textures with bump mapping [Re: DARKLORD] #34486
10/13/04 07:12
10/13/04 07:12
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
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Rhuarc  Offline
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Well, the screenshot is more detailed and much better than that Cell Splinter deno or whatever it was called that was posted on these forums . Nade designed the level and the original shader (had some issues, sorry to say it Nade ), I got the shader up and working properly . I'm actually working on a pixel shader right now to make it directly react to level lighting (started on it yesterday) . Also, SMEE2 is being updated soon to support level geometry shaders- one of these days we'll actually finish that program .

-Rhuarc

EDIT: Lol, I really overused the

Just for good measure:

Last edited by [Rhuarc]; 10/13/04 07:43.

I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: level textures with bump mapping [Re: TimeOut] #34487
10/13/04 07:28
10/13/04 07:28
Joined: Oct 2004
Posts: 141
Berlin
Elfi Offline
Member
Elfi  Offline
Member

Joined: Oct 2004
Posts: 141
Berlin
Hi

bei mir funktioniert es wunderbar hatte lange danach gesucht um mit bumpmapping zu arbeiten. eine frage hätte ich noch dazu. meine levelbeleutung ist zwar vorhanden aber ich seh trotzdem die texturen dort wo es eigendlich dunkel sein sollte. wie kann ich dies ändern?

gruetzbeutel@gmx.de
info@electronikfunk.de


Re: level textures with bump mapping [Re: Elfi] #34488
10/13/04 08:45
10/13/04 08:45
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
Posts: 4,131
you cant make world geometry react to level lighting yet.. not until we have light vectors passed into the materials. all you can do is use a fixed light position , like vecSunDir.. basically you can get only a glorified version of your previous shader.

Re: level textures with bump mapping [Re: Matt_Aufderheide] #34489
10/15/04 14:35
10/15/04 14:35
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
ahhh yes, i finally got up enough nerve and took the plunge to dx9 based shaders...

... and, with a lil help from information generously shared in the previous posts i managed to get the level geometry working with the normal map shader that Rhuarc detailed...



this is startin to look like what i'm after...

Thanks people for the help...

--Mike

Re: level textures with bump mapping [Re: Red Ocktober] #34490
10/15/04 20:24
10/15/04 20:24
Joined: May 2004
Posts: 164
Germany
D
DARKLORD Offline
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DARKLORD  Offline
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Joined: May 2004
Posts: 164
Germany
Hey that looks very cool

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