hi,

well I tried to get this shader to work but I get one error.:
First of all; i get no Bumpmap or normalmap in my level, it goes not work
Error in effect:
Floor1(70) : Syntax error

put the engine get started!!

here is my code:
____________________

bmap detail_floor1, <16tile12.tga>;


function init_textureNormals()
{
bmap_to_normals(mtl.skin1,2);
}
material Floor1
{
event=init_textureNormals;
skin1=detail_floor1;
effect=
"
matrix matWorldViewProj;

matrix matWorld;



texture mtlSkin1;

texture entSkin1;

texture entSkin2;

vector vecLight;



technique dot3map

{

pass p0

{

Texture[0] = <mtlSkin1>;//1te Skin im Model ist die Textur

Texture[1] = <entSkin2>;//1te Skin im Model ist die Textur

Texture[2] = <entSkin1>;//1te Skin im Model ist die Textur

TextureFactor = 0xFFFFFFFF;



COLOROP[0] = DotProduct3;

COLORARG1[0] = Texture;

COLORARG2[0] = TFactor;

TexCoordIndex[0] = 1;



COLOROP[1] = Modulate;

COLORARG1[1] = Texture;

COLORARG2[1] = Current;

TexCoordIndex[1] = 0;



magFilter[2]=Linear;

minFilter[2]=Linear;

mipFilter[2]=Linear;

COLOROP[2] = AddSigned;

COLORARG1[2] = Texture;

COLORARG2[2] = Current;

TexCoordIndex[2] = 1;

};

}
";
}

____________________

Info: The 16tile12.tga is my Bumpmap !!!
what else shoud i have to do

hope you can help me

Last edited by BrainGamble; 02/10/05 07:37.

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