i use this code for bumpmapping on geometry textures !!!
My texture in Wed is named: 16tile12.bmp
the pumpmap texture is 16tile12.tga
------------------
bmap detail_16tile12, <16tile12.tga>;
function init_detail_mapping
{
bmap_to_mipmap(mtl.skin1);
}
material 16tile12
{
event=init_detail_mapping;
skin1=detail_16tile12;
effect=
"
matrix matWorldViewProj;
matrix matWorld;
texture mtlSkin1;
texture entSkin1;
texture entSkin2;
vector vecLight;
technique dot3map
{
pass p0
{
Texture[0] = <mtlSkin1>;//1te Skin im Model ist die Textur
Texture[1] = <entSkin2>;//1te Skin im Model ist die Textur
Texture[2] = <entSkin1>;//1te Skin im Model ist die Textur
TextureFactor = 0xFFFFFFFF;
COLOROP[0] = DotProduct3;
COLORARG1[0] = Texture;
COLORARG2[0] = TFactor;
TexCoordIndex[0] = 1;
COLOROP[1] = Modulate;
COLORARG1[1] = Texture;
COLORARG2[1] = Current;
TexCoordIndex[1] = 0;
magFilter[2]=Linear;
minFilter[2]=Linear;
mipFilter[2]=Linear;
COLOROP[2] = AddSigned;
COLORARG1[2] = Texture;
COLORARG2[2] = Current;
TexCoordIndex[2] = 1;
}
}
}
";
}
-------------------
ok, when the engine start i get no errors, but
my floor is just very bright and no effect ...
what could be the problem ???????