Whats the best way to make the camera follow the player?
Right now I use vec_set which works fine until my car starts turning and then the camera turns with it (vec_set(camera.pan,player.pan);), turning away from the car.
Any ideas. I tried using vec_sub and everything but nothing seems to work. I know this is pretty easy its just that I am a beginner with 3dgs and I am not sure what exactly to do.
PS: I use 3DGS A7 PRO.
Thanks. All help will be greatly appreciated!

Last edited by RocketMan; 10/22/10 19:52.