vec_set(camera.x, player.x);
vec_set(camera.y, player.y);
vec_set(camera.z, player.z+125);
vec_set(camera.pan,player.pan);
Thats my code for now but I need the camera to follow -700 behind the plane (y)and when I add that, everytime my plane turns the camera turns away. Its really annoying pls help.